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Designing Digital Exhibits for Accessibility and Inclusive Design
A broad look at who a screen-based exhibit can leave out, and the general inclusive design principles that help museums and galleries welcome more visitors.
Visitors
Designing for different people, devices and ways of taking part.
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A broad look at who a screen-based exhibit can leave out, and the general inclusive design principles that help museums and galleries welcome more visitors.
A practical accessibility checklist for digital exhibits, covering reach height, clear floor space, contrast, text, captions, audio description and testing.
What younger visitors who grew up with screens tend to expect from digital exhibits, why the label is shaky, and how to design for them without leaving others out.
How personal stories, voice, imagery and tone can help visitors feel connected to a subject in digital exhibits, and how to do it without manipulating them.
How to design digital exhibits with sensitivity for difficult subjects and for the different ways visitors may react, from warnings to quiet spaces and opt-outs.
How game elements like challenges, points and badges work in museum and gallery exhibits, and when they motivate visitors or distract from learning.
Practical advice on designing exhibit content for phones and tablets, covering visitor-owned and loaned devices, screen size, connectivity, battery and access.
How touch, input and visitor contributions change an exhibit experience compared with just watching, and how to design participation that adds meaning.
Where to place the language choice on exhibit screens, how to label it so people find it, and how to keep the switch simple, persistent and reliable.
How to size buttons and the gaps between them on exhibit touchscreens so fingers hit what they aim for, including children, gloves and unsteady hands.
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