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Designing Immersive Digital Exhibits: Best Practices and Trends
An overview of immersive exhibit design: projection, sound, room-scale displays and headsets, with practical principles for planning, comfort and access.
Technology and Time
Virtual reality, augmented reality and immersive rooms.
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An overview of immersive exhibit design: projection, sound, room-scale displays and headsets, with practical principles for planning, comfort and access.
How virtual and augmented reality differ, what each does well in a museum or gallery, and which kinds of exhibit content suit each approach.
Practical design advice for headset and phone-based exhibit experiences: comfort, session length, fit, hygiene, supervision and getting visitors started.
Why some people feel unwell in virtual reality headsets, which design choices make discomfort more or less likely, and how exhibits can reduce it.
How sound can be placed in a room so it seems to come from a direction, what speaker layouts and room acoustics are involved, and how to plan for visitors.
A balanced look at virtual reality in exhibits: what it offers for access and storytelling, and what it costs in queues, staffing, upkeep and comfort.
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