Start here
From Concept to Reality: The Process of Designing Digital Exhibits
A stage-by-stage overview of how a digital exhibit moves from first idea to opening day, with the decisions, checks and handoffs that usually happen along the way.
Planning and Design
How an exhibit goes from idea to finished screen.
Start here
A stage-by-stage overview of how a digital exhibit moves from first idea to opening day, with the decisions, checks and handoffs that usually happen along the way.
Ten kinds of software and hardware commonly used to build digital exhibits, grouped by the job they do, with no brand names and notes on when each one helps.
How attract screens invite a first touch, how idle timers reset an exhibit between visitors, and the practical mistakes to avoid with both.
Practical strategies for holding visitor interest in a digital exhibit, from setting clear goals and focusing content to testing early with real visitors.
What tends to draw a passing visitor toward an exhibit screen, what makes them walk away, and why flashy design has real limits in a gallery.
How basic user experience ideas, including clear navigation, instant feedback and usability testing, apply to touchscreens and other interactive exhibit displays.
Worked examples showing how general design principles such as hierarchy, consistency and simplicity turn into concrete decisions on real exhibit screens.
How to sketch exhibit screens on paper, run a simple walkthrough with visitors, and find flow and wording problems before any development begins.
How to choose which objects and stories belong on an exhibit screen, how much to show at once, and how to arrange content so visitors are not overwhelmed.
How to weigh a good-looking exhibit screen against one visitors can actually use, with examples of common trade-offs and ways to resolve them.
How to write short, clear on-screen text and captions for visitors who are standing, moving and easily interrupted, with a practical editing routine.
How exhibits help visitors know where they are and what to see next, both in the physical gallery and inside an interactive screen's own menus.
Related topics