Production and Upkeep

Project Delivery

Briefs, budgets, teams and keeping an exhibit running.

Budgeting for a Digital Exhibit

The main cost categories in a digital exhibit project, from design and content to hardware and upkeep, with a plainly hypothetical worked budget example.

4 min read

Documentation and Handover at Launch

Which records to prepare at launch so a later team can understand, run and repair a digital exhibit, from source files and credentials to a simple operations guide.

4 min read

Maintenance Plans for Interactive Exhibits

How to plan who fixes what, how often to check it and what to document before opening, so interactive exhibits stay working for visitors long after launch.

4 min read

Managing Risk in Exhibit Projects

Common risks in digital exhibit projects, such as late content, hardware delays and unclear approvals, and practical ways teams identify, rank and plan for them.

4 min read

Preventing Technology Obsolescence

How exhibit teams plan for software and hardware that will age out of support, using standard formats, spares, documentation and scheduled reviews.

4 min read

Procurement and Choosing Outside Suppliers

How institutions write requirements in general terms, invite proposals and compare outside suppliers fairly when buying exhibit media design, software or hardware.

4 min read

Project Timelines and Realistic Schedules

How to sequence design, content, build, installation and testing in an exhibit media project, where delays tend to arise and how to build in realistic buffers.

4 min read

Team Roles on an Exhibit Media Project

Who does what on an exhibit media project, from curator and project manager to designer, developer, content producer, installer and visitor-facing staff.

4 min read

Working With Volunteers and Small Teams

Practical ways to deliver exhibit media with limited staff and variable skills: scoping modestly, matching tasks to people, supporting volunteers and keeping records.

5 min read

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