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Writing an Exhibit Media Brief
What a clear exhibit media brief contains, from audience and goals to constraints and approvals, and how it keeps curators, designers and builders aligned.
Production and Upkeep
Briefs, budgets, teams and keeping an exhibit running.
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What a clear exhibit media brief contains, from audience and goals to constraints and approvals, and how it keeps curators, designers and builders aligned.
The main cost categories in a digital exhibit project, from design and content to hardware and upkeep, with a plainly hypothetical worked budget example.
Which records to prepare at launch so a later team can understand, run and repair a digital exhibit, from source files and credentials to a simple operations guide.
How to plan who fixes what, how often to check it and what to document before opening, so interactive exhibits stay working for visitors long after launch.
Common risks in digital exhibit projects, such as late content, hardware delays and unclear approvals, and practical ways teams identify, rank and plan for them.
How exhibit teams plan for software and hardware that will age out of support, using standard formats, spares, documentation and scheduled reviews.
How institutions write requirements in general terms, invite proposals and compare outside suppliers fairly when buying exhibit media design, software or hardware.
How to sequence design, content, build, installation and testing in an exhibit media project, where delays tend to arise and how to build in realistic buffers.
Who does what on an exhibit media project, from curator and project manager to designer, developer, content producer, installer and visitor-facing staff.
Practical ways to deliver exhibit media with limited staff and variable skills: scoping modestly, matching tasks to people, supporting volunteers and keeping records.
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