Museums in Practice

Staff Training for Exhibit Media

How to prepare front of house staff to explain interactive exhibits, handle common faults and report problems, with practical training formats for small teams.

On this page
  1. Why front of house staff matter
  2. What staff should understand about each exhibit
  3. Basic troubleshooting
  4. Reporting faults
  5. Helping visitors well
  6. Hygiene and safety
  7. Formats that work for small teams
  8. Keeping knowledge current

Why front of house staff matter

When a touch screen freezes or a headset will not start, the first person a visitor asks is rarely the exhibit designer. It is the person at the desk or in the gallery. How that person responds shapes the visit more than most visitors will say aloud.

Training does not need to make anyone a technician. The aim is that staff can explain what an exhibit is for, help visitors use it, deal with simple problems, and pass on anything bigger to the right person quickly.

What staff should understand about each exhibit

Before opening, every member of the team should have had a chance to use each exhibit as a visitor would. Beyond that, a short briefing for each one usually covers:

  • Purpose. What is the exhibit meant to show or let visitors do? One or two sentences are enough.
  • How to use it. The steps a first-time visitor takes, and the points where people commonly hesitate.
  • Who it suits. Whether it works for young children, for people using wheelchairs, or for people with low vision, and what alternatives exist. This links to wider thinking on accessibility and inclusive design.
  • What it records. If an exhibit collects any information or takes photographs, staff should be able to explain what and why when asked. Questions about visitor privacy are common.
  • Normal behavior. Some exhibits take a moment to start, or loop through an attract screen. Staff who know what normal looks like are less likely to treat it as a fault.

Basic troubleshooting

A one-page guide per exhibit is typically more useful than a long manual. It should be written in plain language and kept near the exhibit or at the desk. Common items include:

  • how to tell whether the screen is off, frozen or showing an error
  • the safe restart sequence and where the power control is
  • what to try if touch input seems inaccurate, which may relate to touch calibration
  • how to adjust or check the volume, and what to do if audio disturbs the next display, as with sound bleed
  • when to stop and call for help instead of trying again

Equally important is what staff should not do. Opening enclosures, moving cables or changing settings without guidance can turn a small fault into a larger one. State clearly which actions are allowed. Where remote monitoring or remote restart tools exist, make sure staff know who uses them.

Reporting faults

Training should include a simple, consistent way to log problems. A shared notebook or form with the date, exhibit, what happened and what was tried is often enough. Over time this record shows patterns: one screen that fails every Monday, or a headset battery that never lasts the day. That information feeds into the maintenance plan and into decisions about replacing equipment.

Make reporting easy and blame-free. If people fear being criticized, they may stay quiet, and faults will linger.

Helping visitors well

Staff also need soft skills with technology. Useful habits include:

  • offering help without taking over the device
  • using plain language rather than technical terms
  • giving visitors time, since some will be slower to start, including older adults and people unfamiliar with touch screens
  • being ready with an alternative, such as a printed label or a spoken explanation, when a device is out of service
  • responding calmly to frustration, and thanking visitors for pointing out problems

Staff who work with school groups or families may want extra guidance. A group of children around one screen has different needs from a single adult.

Hygiene and safety

Shared touch surfaces and headsets need regular cleaning. Training should cover how often to clean, which products are safe for the particular surface or lens, and how to handle spills. Manufacturer guidance for each device should be followed, and our notes on touch hygiene cover the topic in more depth. Staff should also know how to recognize and respond to discomfort with immersive equipment, such as dizziness, and when a visitor should simply stop.

Formats that work for small teams

You do not need a formal course. Several light formats are used:

  • Walk-through before opening. A designer or supplier demonstrates each exhibit and answers questions. Recording a short video of the session helps people who miss it.
  • Buddy practice. New staff shadow an experienced colleague for a few shifts.
  • Quick refreshers. A five-minute check at team meetings, for example practicing one restart each month.
  • Scenario practice. Walk through realistic situations: a child presses everything at once, a screen goes black, a visitor asks whether they are being filmed.

Many small institutions rely on volunteer teams for gallery duties. Volunteers should receive the same briefing, adjusted to their role, and clear instructions on whom to contact. Turnover is often higher, so keep materials short and easy to update.

Keeping knowledge current

Training decays. Exhibits are updated, staff leave and procedures change. Assign someone to keep the guides current, and review them whenever an exhibit changes. Documentation prepared at launch, ideally as part of project handover, gives trainers something solid to work from. Asking staff what visitors keep asking is also one of the cheapest ways to find usability problems in an exhibit.

The complete guide to museums in practice

The Benefits of Digital Exhibits for Small Museums and Cultural Institutions
Read the guide

Keep exploring

Guides from other topics

All topics →